Post by lemongrass on Nov 10, 2019 19:28:27 GMT -6
Martial Battle Moves
Here is where all the battle moves used by your character's body can be found. Check here (link) for weapon moves, and here (link) for ship moves.
Rules:
- Each character only gets four "martial" battle moves
- Your character must use the group that their age correlates with, i.e. an 11 year old character would be considered a child, and would have child stats
- Your character must possess the body part used to execute a move, i.e. a character without wings could not use the move Air Drop
Age Ranks
- Please pick one of the options below for your character. Note: this stat can change as your character ages
Children (12 and below)
HP: 30
SP: 50
Teenagers (13-17)
HP: 50
SP: 60
Adults (18-59)
HP: 70
SP: 80
Seniors (60 and above)
HP: 50
SP: 40
Dodge Moves
- Please pick only one of the options below for your character (this is one of the four moves you are allowed for each character)
- Dodge moves are used to avoid attacks made by your opponent
Creed Moves
- Please pick only one of the options below for your character (this is one of the four moves you are allowed for each character)
- Creed moves are used by those who are religious, and those who are not. They call upon the gods of Tailia to invite magic into the battlefield
- Creed moves can change as your character's religion or viewpoints on life change
Battle Moves
- Please pick only two of the options below for your character (these are two of the four moves you are allowed for each character)
- Battle moves are used to attack or stun your opponent
- Your character can switch out battle moves as time goes on
Here is where all the battle moves used by your character's body can be found. Check here (link) for weapon moves, and here (link) for ship moves.
Rules:
- Each character only gets four "martial" battle moves
- Your character must use the group that their age correlates with, i.e. an 11 year old character would be considered a child, and would have child stats
- Your character must possess the body part used to execute a move, i.e. a character without wings could not use the move Air Drop
Age Ranks
- Please pick one of the options below for your character. Note: this stat can change as your character ages
Children (12 and below)
HP: 30
SP: 50
Teenagers (13-17)
HP: 50
SP: 60
Adults (18-59)
HP: 70
SP: 80
Seniors (60 and above)
HP: 50
SP: 40
Dodge Moves
- Please pick only one of the options below for your character (this is one of the four moves you are allowed for each character)
- Dodge moves are used to avoid attacks made by your opponent
Name | Damage Dealt | Stamina Cost | Description | Special Effects |
Cutback Counter | Child: 5 Teen: 5 Adult: 10 Senior: 5 | 20 | Quickly avoid an attack, ducking under your opponent to counter with a powerful strike. | Roll the "Dodge Dice" to use. If a 1-3 was rolled, you dodge your opponent's last move, as well as countering with a damage attack. If a 4-6 was rolled, the move fails, and you still take damage, as well as dealing none yourself. |
Diamond Glare | Child: 0 Teen: 0 Adult: 0 Senior: 0 | 20 | Intimidate your opponent as you avoid their attempt to strike, sticking them with a terrifying glare. | Roll the "Dodge Dice" to use. If a 1-3 was rolled, you dodge your opponent's last move, as well as stunning them for the next turn, rendering them immobile. If a 4-6 was rolled, the move fails, and you still take damage, as well as dealing no stun yourself. |
Quick Blitz | Child: 0 Teen: 0 Adult: 0 Senior: 0 | 20 | Slide backwards gracefully, easily avoiding any attacks with no effort at all. | Roll the "Dodge Dice" to use. If a 1-5 was rolled, you dodge your opponent's last move. If a 6 was rolled, the move fails, and you still take damage. |
Creed Moves
- Please pick only one of the options below for your character (this is one of the four moves you are allowed for each character)
- Creed moves are used by those who are religious, and those who are not. They call upon the gods of Tailia to invite magic into the battlefield
- Creed moves can change as your character's religion or viewpoints on life change
Name | Damage Dealt | Stamina Cost | Description | Special Effects |
Sunfire | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Call upon the gods of Sallah, harnessing the power of the sun itself by raising your arms into the sky to scorch your opponent in a slash or kick. | This move can only be used once per battle. It can only be used by followers of Sallah's religion, the Sun. |
Golden Disciple | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Instill the twelve core values of Yumi into your frame with a sacred dance, summoning the golden dragon to destroy your foes. | This move can only be used once per battle. It can only be used by followers of Yumi's religion, the Ancients. |
Mystic Venom | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Search deep into the lore of Tailia, using a chant to speak unknown horrors onto your opponent, terrifying them. | This move can only be used once per battle. It can only be used by followers of Far Reach's religion, Dark Magic. |
Timeless Roar | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Let out a guttural howl, shaking the ground with determination alone, stumbling your opponent. | This move can only be used once per battle. It can only be used by followers of Manehurst's religion, the Lions. This move is incredibly rare. |
Hurricane | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Raise the water around you, from the ocean, as well as anywhere else it may reside. Smash your opponent with powerful waves, humbling them. | This move can only be used once per battle. It can only be used by merfolk. This move is incredibly rare. |
Kindle Dance | Child: 5 Teen: 10 Adult: 15 Senior: 5 | 10 | Dance and weave across the battlefield, opening the spirit and mind, dealing quick and clever damage. | This move is for those who are nonreligious. It calls upon the joy of life and dance to free the user in battle. It is very popular with those in Palms. |
Forgotten Whisper | Child: 10 Teen: 10 Adult: 10 Senior: 10 | 0 | Call upon ghosts long forgotten, wielding weapons from the past to slice down your opponent. | This move can only be used once per battle. It can only be used by those who have visited Cerulean and have made relations with those who reside there. |
Witty Heart | Child: 5 Teen: 10 Adult: 15 Senior:5 | 10 | Summon all your adrenaline and wit, performing a hearty punch or kick to your opponent. | This move is for those who are nonreligious. It calls upon the user itself, summoning inner power and wit to perform an attack. |
Battle Moves
- Please pick only two of the options below for your character (these are two of the four moves you are allowed for each character)
- Battle moves are used to attack or stun your opponent
- Your character can switch out battle moves as time goes on
Name | Damage Dealt | Stamina Cost | Description | Special Effects |
Airdrop | Child: 15 Teen: 20 Adult: 20 Senior: 15 | 30 | Soar into the air with your opponent intact, dropping them from an impossible height onto the ground. | Can only be used by characters who can fly. |
Wide Bash | Child: 5 Teen: 10 Adult: 10 Senior: 10 | 10 | Swipe hard at your opponent's head with an open palm, dealing flat damage. This move is easy to execute and use. | N/A |
Roll and Lock | Child: 5 Teen: 5 Adult: 10 Senior: 5 | 20 | Tackle your opponent and roll them to the ground, pinning their body. This move does little damage but can render your attacker immobile. | Opponent is pinned for one turn. |
Swift Claws | Child: 5 Teen: 5 Adult: 10 Senior: 5 | 5 | Clip at your opponent's body with long claws, grazing them. This move is fast to use but doesn't cause much damage. | Can only be used by characters who have claws. |
Tackle | Child: 5 Teen: 5 Adult: 5 Senior: 5 | 5 | Push your attacker to the ground, leaving them open for attacks. This move is simple and is often used by children. | N/A |
Dizzy Kick | Child: 5 Teen: 5 Adult: 10 Senior: 5 | 15 | Kick backwards with powerful hooves, smashing your opponent and winding them. This moves serves to confuse your attacker and gain you the advantage. | Can only be used by characters who have hooves. Opponent is stunned for one turn. |
Baneful Bite | Child: 10 Teen: 10 Adult: 15 Senior: 5 | 10 | Snap down hard on your enemy's body, drawing blood with sharp teeth. | Can only be used by characters who have predatorial teeth. |
Water Lunge | Child: 15 Teen: 15 Adult: 15 Senior: 15 | 20 | Pull your opponent under water and hold their head down, threatening to drown them. | This move can only be used near water. |
Iron Scales | Child: 5 Teen: 10 Adult: 15 Senior: 10 | 15 | Lacerate your enemy's pelt with sharp scales, slamming them to the ground in the process. | Can only be used by characters who have scales. |
Buttstroke | Child: 10 Teen: 15 Adult: 15 Senior: 10 | 10 | Compensate for your physical weakness by bashing your enemy with the blunt end of your weapon. | N/A |
Horn Charge | Child: 15 Teen: 20 Adult: 25 Senior: 20 | 35 | Burn through your enemy's defenses with blistering speed and power, inflicting massive damage. | Can only be used by characters who have horns. This move cannot be dodged. |
Intimidate | Child: 0 Teen: 0 Adult: 0 Senior: 0 | 5 | Fluff up your pelt, making yourself larger than you really are, scaring your opponent into submission. | Can only be used by characters with wings, scales, or fur. Opponent is stunned for two turns. |
Slick Skin | Child: 10 Teen: 15 Adult: 20 Senior: 10 | 10 | Fling quick punches at your opponent, blindingly fast with your wet skin. Inflict lots of damage using little stamina. | Can only be used by aquatic-like characters. |
Blind Rage | Child: 15 Teen: 20 Adult: 25 Senior: 15 | 0 | Black out and fall into a blind rage, flinging bloody attacks at your opponent in a haze, hurting yourself in the process. This move is incredibly powerful yet dangerous. | The user of this move loses 10 health. |
Play Dead | Child: 15 Teen: 5 Adult: 5 Senior: 10 | 10 | Popular with children, go limp under your opponent's grasp, jumping upward at the last moment to throw them off guard. | N/A |
Tail Sweep | Child: 5 Teen: 5 Adult: 10 Senior: 5 | 10 | Sweep your enemy's legs out from under them with your long tail, tripping them to the ground. | Can only be used by characters with long tails. Opponent is stunned for one turn. |
Roundhouse Kick | Child: 10 Teen: 15 Adult: 20 Senior: 10 | 15 | Perform a massive kick, using your full gyrating waist to slam your opponent at full force. | N/A |
Disarm | Child: 0 Teen: 0 Adult: 5 Senior: 0 | 40 | Use all your energy to lunge at the enemy, throwing their weapon out of reach. | Can only be used if opponent has a weapon. |
Dirty Jab | Child: 15 Teen: 10 Adult: 15 Senior: 10 | 10 | A move popular with children, target your opponent's nether regions, kicking them in a sensitive area to render them immobile. | Opponent is stunned for one turn. |
Sky Slash | Child: 5 Teen: 15 Adult: 15 Senior: 10 | 10 | Dizzy your opponent with wings to the face, disorientating them and inflicting damage. | Can only be used by characters with wings. |
Battle Medicine | Child: 0 Teen: 0 Adult: 0 Senior: 0 | 15 | Heal yourself with skills left at your disposal, patching up wounds quickly while the battle rages on. | The user of this move gains 10 health. |
Throat Punch | Child: 10 Teen: 15 Adult: 15 Senior: 10 | 10 | Jab at your opponent's throat quickly, an effective move that uses little stamina. | N/A |
Little Swing | Child: 5 Teen: 5 Adult: 5 Senior: 5 | 5 | Throw a small punch at your enemy, dealing small damage for a small amount of stamina. | N/A |